Shouldn't mining be more interesting?
So why is mining so goddamn boring?
"Boring" and "fun" are purely subjective terms. I'm sure that somewhere, there's a man who logs into Eve every day and mines voraciously, and he's having the time of his life. However, for the vast majority of Eve players, mining is an activity that somebody has to do, but nobody wants to because it's not exciting or profitable. Most miners agree that pressing F1 while targeting an asteroid isn't fun, but logistics and maximizing profit while mining are.
Does mining need a change? Right this minute, no; there are plenty of other features and mechanics that are in dire need of revamping (such as nullsec sovereignty and un-clusterfucking POSes.) However, the biggest problem with changing mining is that the entire economy is based around it. Any changes that directly affect the supply or demand of minerals will cause most prices to either rise or drop.
Let's say that CCP releases a new patch tomorrow. Mining has a minigame that increases ore yield when a player wins. The minigame itself isn't particularly hard, so ore yield is significantly higher than pre-patch mining. The market-wide supply of ore and minerals increases by almost half, flooding the market with sell orders. The demand for minerals hasn't changed, since production is limited primarily on time, not minerals (cheaper minerals makes the production process cheaper, not faster.) Ore and mineral prices tank, and the rest of the mineral-based market drops shortly afterward.
On the flip side, let's say that CCP's patch makes mining a passive activity like Planetary Interaction. Instead of warping to an asteroid belt in your exhumer and targeting asteroids, you set up ore extractors on each asteroid and have to manage them once every few days. This new form of mining rewards a little bit less than traditional mining, but has the benefit of adding to a player's passive income. Let's make an unrealistic assumption that the total number of miners doesn't change between pre and post-patch. This decreases the market-wide supply of ore and minerals, and because demand remains the same, prices increase for all mineral-based products on the market. Buying and fitting a ship is a little bit more expensive, and the occasional whiner joins the Market Discussion subforum and cries about ISK inflation and money faucets (despite the fact that it's not monetary or wage inflation he should be whining about, but commodity inflation.)
Mining should be changed so that it's either an active form of income, or a passive form of income. It should also be changed so that the average yield isn't significantly different from the way it is right now; this would minimize the impact that a mining patch would have on the overall economy. Mining was the first profession that I invested in, and I moved to other forms of industry primarily because I wasn't having fun - furthermore, the amount of money that I was making wasn't worth the hours I invested into the game. There are hundreds of others with a similar story. Mining should be a respectable profession, not the McDonald's cashier of Eve Online.